// Renderers / WebGL ///////////////////////////////////////////////////////////////////// import { WebGLExtensions } from "./WebGLExtensions"; import { WebGLInfo } from "./WebGLInfo"; import { WebGLCapabilities } from "./WebGLCapabilities"; export class WebGLBufferRenderer { constructor( gl: WebGLRenderingContext, extensions: WebGLExtensions, info: WebGLInfo, capabilities: WebGLCapabilities ); setMode( value: any ): void; render( start: any, count: number ): void; renderInstances( geometry: any ): void; }